ONLINE STORE
17 MELODY tracks.
While notes and rhythms performed by violinist extraordinaire and Suzuki educator REBECCA HUNTER remain true to the original, she makes each piece “her own” by adding personalized elements such as fresh articulations, colors, and ornamentations.
ONLINE STORE
17 MELODY tracks.
While notes and rhythms performed by violinist extraordinaire and Suzuki educator REBECCA HUNTER remain true to the original, she makes each piece “her own” by adding personalized elements such as fresh articulations, colors, and ornamentations.
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in my opinion the multi-color violins
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was very low-res
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What’s the key to unlocking breakthrough ideas?
How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, inequity grows, money tightens, or work-life balance…imbalances?
The GAME of Innovation is a full color VISUAL book that helps teams of all stripes solve creative challenges. It unveils a flexible, step-by-step approach to building "innovation GAMEs," amplifying team success, and designing remarkable solutions.
Whether you’re a leader, collaborator, instigator, entrepreneur, consultant, returning champion, or the underdog, how will you play The GAME of Innovation?
learn about
Book Trailer
Table of Contents
Part A – Gamify Challenges
Chapters 1 - 4
What if you approached organizational challenges as if they were GAMEs of profound consequences? Why not treat them with the discipline, tactics, and resolve of a skilled Olympian? Which problem will you confront? Who forms the team? What will they do? How is victory defined? Take great pains to build meaningful problem-solving processes. This section details four central GAME elements applicable to any dilemma:
Guidelines
Arena
Materials
Experience
Part B – Color Your Perspective
Chapters 5 - 9
Problem-solving is a team sport. Yet even the most devoted puzzlers can lose focus and get off track. Learn a powerful approach to aligning your community and boosting productivity. Five colored lenses—GREEN (Gather), PURPLE (Propose), BLUE (Boost), RED (Rip), and ORANGE (Own)—ensure that everyone is on the same page at a given time. Chapters detail techniques for investigation, ideation, feedback, and committing to one choice at the expense of
a thousand others.
Part C – Play to Win
Chapters 10 - 12
The design of a problem-solving GAME is critical, but only part of the puzzle. Just as important are your people. How are they led? How do they engage? What’s the culture? Shaping both the experience and outcomes, the final section focuses on facilitating effectively, cultivating happy teams, and arriving at the remarkable.
“This book is an innovation explosion. POW! And WOW!"
Sunni Brown
Best-Selling Author | Master Gamestormer | Founder of Deep Self Design